![]() ![]() Prodeus launches later this year for Nintendo Switch, PC, PlayStation 4, and Xbox One. ![]() If you want to hear more about the game, go check out OnlySP’s interview where Voeller and Mojica discussed what kinds of weapons to expect, inspirations, and post-launch support. Along with the developers having some background at Raven Software, avid Doom modder Josh “Dragonfly” O’Sullivan is also attached and working on the game’s level design. Replayability is another key component to what the team offers here, as players will be able to take advantage of a level editor, user generated content, and more support after launch. Over-the-top gameplay is king in Prodeus - the game’s Steam page even lists “infinite blood” as an art style feature - so don’t go in expecting a particularly gripping narrative as you take control of a hell-bent, corrupted agent. This once- Kickstarter project doubled its initial funding goal thanks to the promise of old-school graphics with a modern appeal, AAA quality, and, of course, breakneck action. Not only that, once you’re done with the game’s initial batch of levels, you can pretty much play it until the end of time, all thanks to a fantastic feature included on the side: community-created levels.If you haven’t heard of Prodeus, you can probably accurately expect what the game has to offer by simply watching the trailer above. There’s enough variety in each level, as well as a shocking amount of them. Prodeus‘ developers were clearly inspired by 2016’s DOOM‘s level design philosophy, with a crap ton of secrets to unveil while also adding the slight amount of collectibles, which can be traded for even more exclusives weapons in your arsenal, and a handful of simple platforming gauntlets. You can also gather it from downed enemies who were wielding similar weaponry. Ammo can be found easily throughout levels. Thankfully, weapons do reload quickly enough (yes, even shotguns), so you’ll never feel completely at a disadvantage. Just bear in mind that, despite the DOOM-ish influences, as previously mentioned, most weapons do have magazines, so you have to reload every now and then. Hell, even your bare fists can rip a demon in two with ease. I can’t think of a single weapon I didn’t enjoy using. Just like modern DOOM games, they all feature secondary functions, such as explosive shots for the shotgun and a triple bullet burst for the starter pistol. It’s fast-paced, it’s responsive, every single weapon packs one hell of a punch. I didn’t even mind some of its questionable button mapping decisions (reloading with the triangle button felt really odd). It achieves the AAA quality youd expect while respecting some of the. Despite featuring an excessive amount of aim assist, considering the fact this is more suited for precise shooters and not an ultraviolent gorefest, I loved its gameplay. Prodeus is a remake of a vintage first-person shooter using new graphical techniques. ![]() When it comes to the gameplay, Prodeus is a lot more reminiscent of DOOM 2016 and DOOM Eternal than any other classic-inspired shooter, and I couldn’t be happier about it. It’s both old and new, resulting in something fresh, something that truly stands out among the crowded retro shooter landscape. While I did not like its flicker and CRT effects, I did like its retro-infused visuals, which clashed beautifully with some gorgeous modern post-processing effects, such as particles and some really realistic lighting. It even features a handful of retro filter effects to give the illusion of a lower resolution, and lets you decide whether you want to fight against polygonal or sprite-based enemies. As far as presentation, it tries to emulate the look and feel of the first batch of polygonal shooters released in the mid-to-late 90s, such as Duke Nukem 3D and Quake. Prodeus feels like the best of both worlds. ![]()
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